void Awake() { worldName = PlayerPrefs.GetString("World Name"); seed = Int32.Parse(PlayerPrefs.GetString("Seed")); plane = Convert.ToBoolean(PlayerPrefs.GetString("Plane")); StoryEvent.setIntroEvent(Int32.Parse(PlayerPrefs.GetString("Story Event"))); if (seed == 0) // if seed ==0 then seed is random { seed = UnityEngine.Random.Range(0, int.MaxValue); } SetGrainOffset(6, seed); VRSettings.enabled = !VRSettings.enabled; }