Ejemplo n.º 1
0
    void Awake()
    {
        worldName = PlayerPrefs.GetString("World Name");
        seed      = Int32.Parse(PlayerPrefs.GetString("Seed"));
        plane     = Convert.ToBoolean(PlayerPrefs.GetString("Plane"));
        StoryEvent.setIntroEvent(Int32.Parse(PlayerPrefs.GetString("Story Event")));
        if (seed == 0)         // if seed ==0 then seed is random
        {
            seed = UnityEngine.Random.Range(0, int.MaxValue);
        }

        SetGrainOffset(6, seed);

        VRSettings.enabled = !VRSettings.enabled;
    }