public void DisplayText() { var nextStory = story.GetNextStory(); story = nextStory; storyText.text = story.GetStoryText(); storyTextShadow.text = story.GetStoryText(); StartCoroutine(TextFade()); }
// Start is called before the first frame update void Start() { story = startingStory; storyText.text = story.GetStoryText(); storyTextShadow.text = story.GetStoryText(); }