Ejemplo n.º 1
0
        public void Build(
            GlyphTextureBitmapGenerator glyphTextureGen,
            Typeface typeface, float fontSizeInPoints,
            TextureKind textureKind,
            GlyphTextureBuildDetail[] buildDetails)
        {
#if DEBUG
            //overall, glyph atlas generation time
            System.Diagnostics.Stopwatch dbugStopWatch = new System.Diagnostics.Stopwatch();
            dbugStopWatch.Start();
#endif
            var atlasBuilder = new SimpleBitmapAtlasBuilder();
            glyphTextureGen.CreateTextureFontFromBuildDetail(
                atlasBuilder,
                typeface,
                fontSizeInPoints,
                textureKind,
                buildDetails);

            //3. set information before write to font-info
            atlasBuilder.SpaceCompactOption = SimpleBitmapAtlasBuilder.CompactOption.ArrangeByHeight;
            atlasBuilder.SetAtlasFontInfo(typeface.Name, fontSizeInPoints);

            //4. merge all glyph in the builder into a single image
            using (MemBitmap totalGlyphsImg = atlasBuilder.BuildSingleImage(true))
            {
                if (TextureInfoFilename == null)
                {
                    //use random suffix
                    string random_suffix      = Guid.NewGuid().ToString().Substring(0, 7);
                    string textureName        = typeface.Name.ToLower() + "_" + random_suffix + ".info";
                    string output_imgFilename = textureName + ".png";

                    TextureInfoFilename = textureName;
                    OutputImgFilename   = output_imgFilename;
                }


                //5. save atlas info to disk
                using (FileStream fs = new FileStream(TextureInfoFilename, FileMode.Create))
                {
                    atlasBuilder.SaveAtlasInfo(fs);
                }

                //6. save total-glyph-image to disk
                totalGlyphsImg.SaveImage(OutputImgFilename);
            }

#if DEBUG
            dbugStopWatch.Stop();
            dbugBuildTimeMillisec = dbugStopWatch.ElapsedMilliseconds;
#endif
        }
Ejemplo n.º 2
0
        static void CreateSampleMsdfTextureFont(string fontfile, float sizeInPoint, ushort startGlyphIndex, ushort endGlyphIndex, string outputFile)
        {
            //sample

            var reader = new OpenFontReader();

            Typeface typeface = null;

            using (var fs = new FileStream(fontfile, FileMode.Open))
            {
                //1. read typeface from font file
                typeface = reader.Read(fs);
            }

            //sample: create sample msdf texture
            //-------------------------------------------------------------
            var builder = new GlyphOutlineBuilder(typeface);
            //builder.UseTrueTypeInterpreter = this.chkTrueTypeHint.Checked;
            //builder.UseVerticalHinting = this.chkVerticalHinting.Checked;
            //-------------------------------------------------------------


            var atlasBuilder = new SimpleBitmapAtlasBuilder();

            atlasBuilder.SetAtlasFontInfo(typeface.Name, sizeInPoint);
            //create temp folder for each glyph

            string tempFolderName = "tmp_msdf";

            if (Directory.Exists(tempFolderName))
            {
                //DANGER!
                Directory.Delete(tempFolderName, true);
            }
            Directory.CreateDirectory(tempFolderName);

            if (endGlyphIndex < 1)
            {
                endGlyphIndex = (ushort)(typeface.GlyphCount - 1);
            }


            for (ushort gindex = startGlyphIndex; gindex <= endGlyphIndex; ++gindex)
            {
                //build glyph
                builder.BuildFromGlyphIndex(gindex, sizeInPoint);

                var glyphContourBuilder = new ContourBuilder();
                var genParams           = new MsdfGenParams();
                builder.ReadShapes(new GlyphContourBuilder2(glyphContourBuilder));
                //genParams.shapeScale = 1f / 64; //we scale later (as original C++ code use 1/64)
                BitmapAtlasItemSource glyphImg = MsdfImageGen.CreateMsdfImageV1(glyphContourBuilder, genParams);
                glyphImg.UniqueInt16Name = gindex;
                atlasBuilder.AddItemSource(glyphImg);

                using (Bitmap bmp = new Bitmap(glyphImg.Width, glyphImg.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
                {
                    int[] buffer  = glyphImg.GetImageBuffer();
                    var   bmpdata = bmp.LockBits(new System.Drawing.Rectangle(0, 0, glyphImg.Width, glyphImg.Height), System.Drawing.Imaging.ImageLockMode.ReadWrite, bmp.PixelFormat);
                    System.Runtime.InteropServices.Marshal.Copy(buffer, 0, bmpdata.Scan0, buffer.Length);
                    bmp.UnlockBits(bmpdata);
                    bmp.Save(tempFolderName + "//glyph_" + gindex + ".png");
                }
            }

            MemBitmap glyphImg2 = atlasBuilder.BuildSingleImage(true);

            glyphImg2.SaveImage(outputFile);


            string saveToFile = "a_info.bin";

            using (System.IO.FileStream saveFs = new FileStream(saveToFile, FileMode.Create))
            {
                atlasBuilder.SaveAtlasInfo(saveFs);
                saveFs.Flush();
                saveFs.Close();
            }

            //
            //-----------
            //test read texture info back
            var atlasBuilder2 = new SimpleBitmapAtlasBuilder();

            using (System.IO.FileStream readFromFs = new FileStream(saveToFile, FileMode.Open))
            {
                var readbackFontAtlas = atlasBuilder2.LoadAtlasInfo(readFromFs);
            }
        }