Ejemplo n.º 1
0
        static void CreateSampleMsdfTextureFont(string fontfile, float sizeInPoint, ushort startGlyphIndex, ushort endGlyphIndex, string outputFile)
        {
            //sample

            var reader = new OpenFontReader();

            Typeface typeface = null;

            using (var fs = new FileStream(fontfile, FileMode.Open))
            {
                //1. read typeface from font file
                typeface = reader.Read(fs);
            }

            //sample: create sample msdf texture
            //-------------------------------------------------------------
            var builder = new GlyphOutlineBuilder(typeface);
            //builder.UseTrueTypeInterpreter = this.chkTrueTypeHint.Checked;
            //builder.UseVerticalHinting = this.chkVerticalHinting.Checked;
            //-------------------------------------------------------------
            RequestFont reqFont = new RequestFont(typeface.Name, sizeInPoint);

            var atlasBuilder = new SimpleBitmapAtlasBuilder();

            atlasBuilder.FontFilename = System.IO.Path.GetFileName(fontfile);
            atlasBuilder.FontKey      = reqFont.FontKey;
            //create temp folder for each glyph

            string tempFolderName = "tmp_msdf";

            if (Directory.Exists(tempFolderName))
            {
                //DANGER!
                Directory.Delete(tempFolderName, true);
            }
            Directory.CreateDirectory(tempFolderName);

            if (endGlyphIndex < 1)
            {
                endGlyphIndex = (ushort)(typeface.GlyphCount - 1);
            }


            for (ushort gindex = startGlyphIndex; gindex <= endGlyphIndex; ++gindex)
            {
                //build glyph
                builder.BuildFromGlyphIndex(gindex, sizeInPoint);

                var glyphContourBuilder = new ContourBuilder();
                //glyphToContour.Read(builder.GetOutputPoints(), builder.GetOutputContours());
                var genParams = new MsdfGenParams();
                builder.ReadShapes(new GlyphContourBuilder2(glyphContourBuilder));
                //genParams.shapeScale = 1f / 64; //we scale later (as original C++ code use 1/64)
                BitmapAtlasItemSource glyphImg = MsdfImageGen.CreateMsdfImageV1(glyphContourBuilder, genParams);
                glyphImg.UniqueInt16Name = gindex;
                atlasBuilder.AddItemSource(glyphImg);

                using (Bitmap bmp = new Bitmap(glyphImg.Width, glyphImg.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
                {
                    int[] buffer  = glyphImg.GetImageBuffer();
                    var   bmpdata = bmp.LockBits(new System.Drawing.Rectangle(0, 0, glyphImg.Width, glyphImg.Height), System.Drawing.Imaging.ImageLockMode.ReadWrite, bmp.PixelFormat);
                    System.Runtime.InteropServices.Marshal.Copy(buffer, 0, bmpdata.Scan0, buffer.Length);
                    bmp.UnlockBits(bmpdata);
                    bmp.Save(tempFolderName + "//glyph_" + gindex + ".png");
                }
            }

            MemBitmap glyphImg2 = atlasBuilder.BuildSingleImage(true);

            glyphImg2.SaveImage(outputFile);


            string saveToFile = "a_info.bin";

            using (System.IO.FileStream saveFs = new FileStream(saveToFile, FileMode.Create))
            {
                atlasBuilder.SaveAtlasInfo(saveFs);
                saveFs.Flush();
                saveFs.Close();
            }

            //
            //-----------
            //test read texture info back
            var atlasBuilder2 = new SimpleBitmapAtlasBuilder();

            using (System.IO.FileStream readFromFs = new FileStream(saveToFile, FileMode.Open))
            {
                var readbackFontAtlas = atlasBuilder2.LoadAtlasInfo(readFromFs);
            }
        }
Ejemplo n.º 2
0
        public static void BuildBitmapAtlas(AtlasProject atlasProj, Func <string, MemBitmap> imgLoader, bool test_extract = false)
        {
            //demonstrate how to build a bitmap atlas
            List <AtlasItemSourceFile> fileList = atlasProj.Items;
            //1. create builder
            var bmpAtlasBuilder = new SimpleBitmapAtlasBuilder();

            ushort index = 0;
            Dictionary <string, ushort> imgDic = new Dictionary <string, ushort>();

            foreach (AtlasItemSourceFile f in fileList)
            {
                if (f.Kind != AtlasItemSourceKind.Image)
                {
                    continue;
                }

                //3. load a bitmap

                BitmapAtlasItemSource atlasItem = null;
                using (MemBitmap itemBmp = imgLoader(f.AbsoluteFilename))
                {
                    //4. get information about it
                    atlasItem = new BitmapAtlasItemSource(itemBmp.Width, itemBmp.Height);
                    atlasItem.SetImageBuffer(MemBitmap.CopyImgBuffer(itemBmp));
                }

                atlasItem.UniqueInt16Name = index;
                //5. add to builder
                bmpAtlasBuilder.AddItemSource(atlasItem);

                //get relative filename
                string imgPath = "//" + f.Link;
                imgDic.Add(imgPath, index);
                index++;

                //------------
#if DEBUG
                if (index >= ushort.MaxValue)
                {
                    throw new NotSupportedException();
                }
#endif
                //------------
            }
            if (imgDic.Count == 0)
            {
                //no file
                return;
            }

            string atlasInfoFile = atlasProj.OutputFilename + ".info";
            string totalImgFile  = atlasProj.OutputFilename + ".png";

            //5. merge all small images into a bigone
            using (MemBitmap totalImg = bmpAtlasBuilder.BuildSingleImage(false))
            {
                bmpAtlasBuilder.ImgUrlDict = imgDic;
                bmpAtlasBuilder.SetAtlasInfo(TextureKind.Bitmap, 0); //font size
                                                                     //6. save atlas info and total-img (.png file)
                bmpAtlasBuilder.SaveAtlasInfo(atlasInfoFile);
                totalImg.SaveImage(totalImgFile);
            }


            //----------------------
            //7. create an atlas file in a source file version, user can embed the source to file
            //easy, just read .info and .png then convert to binary buffer

            BuildAtlasInEmbededSourceVersion(atlasProj, atlasInfoFile, totalImgFile, imgDic);

            //----------------------
            //test, read data back
            //----------------------
            if (test_extract)
            {
                bmpAtlasBuilder = new SimpleBitmapAtlasBuilder();
                SimpleBitmapAtlas bitmapAtlas = bmpAtlasBuilder.LoadAtlasInfo(atlasInfoFile)[0];
                //
                MemBitmap totalAtlasImg = imgLoader(totalImgFile);
                bitmapAtlas.SetMainBitmap(imgLoader(totalImgFile), true);

                //-----
                for (int i = 0; i < index; ++i)
                {
                    if (bitmapAtlas.TryGetItem((ushort)i, out AtlasItem bmpMapData))
                    {
                        //test copy data from bitmap
                        MemBitmap itemImg = totalAtlasImg.CopyImgBuffer(bmpMapData.Left, bmpMapData.Top, bmpMapData.Width, bmpMapData.Height);
                        itemImg.SaveImage("test1_atlas_item" + i + ".png");
                    }
                }
                //test,
                {
                    if (bitmapAtlas.TryGetItem(@"\chk_checked.png", out AtlasItem bmpMapData))
                    {
                        MemBitmap itemImg = totalAtlasImg.CopyImgBuffer(bmpMapData.Left, bmpMapData.Top, bmpMapData.Width, bmpMapData.Height);
                        itemImg.SaveImage("test1_atlas_item_a.png");
                    }
                }
            }
        }