Ejemplo n.º 1
0
 private void Awake()
 {
     if (_instance == null)
     {
         _instance     = this;
         event_manager = new ServerEventManager(url);
         DontDestroyOnLoad(gameObject);
     }
     else
     {
         Destroy(gameObject);
     }
 }
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
         // initialize event manager using server's events endpoint.
         eventManager = new ServerEventManager(url);
         // Make sure session manager persists between scenes.
         DontDestroyOnLoad(gameObject);
     }
     else if (instance != this)
     {
         // always keep current session manager instead of the one in the scene.
         Destroy(gameObject);
         return;
     }
 }