private void Awake() { if (_instance == null) { _instance = this; event_manager = new ServerEventManager(url); DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
private void Awake() { if (instance == null) { instance = this; // initialize event manager using server's events endpoint. eventManager = new ServerEventManager(url); // Make sure session manager persists between scenes. DontDestroyOnLoad(gameObject); } else if (instance != this) { // always keep current session manager instead of the one in the scene. Destroy(gameObject); return; } }