/// <summary>
        /// Add the currently loaded scenes to the
        /// </summary>
        private void AddOpenedScenes()
        {
            for (int i = 0; i < EditorSceneManager.sceneCount; i++)
            {
                SceneAsset sceneAsset = AssetDatabase.LoadAssetAtPath(EditorSceneManager.GetSceneAt(i).path, typeof(SceneAsset)) as SceneAsset;
                if (SceneAssets.ContainsObjects(sceneAsset))
                {
                    continue;
                }
                if (sceneAsset.IsPersistantScene())
                {
                    continue;
                }

                if (SceneAssets.arraySize > 0)
                {
                    SceneAssets.InsertArrayElementAtIndex(SceneAssets.arraySize - 1);
                }
                else
                {
                    SceneAssets.InsertArrayElementAtIndex(0);
                }

                SceneAssets.GetArrayElementAtIndex(SceneAssets.arraySize - 1).objectReferenceValue = sceneAsset;
                UpdateScenesLabels();
            }
        }