Ejemplo n.º 1
0
    public void SceneLoader()
    {
        PlayerState temp       = Save_and_load.Loadinfo();
        string      stringtemp = "level" + temp.level.ToString();

        SceneManager.LoadScene(stringtemp);
    }
    public void Load_State()
    {
        PlayerState temp = Save_and_load.Loadinfo();

        inventory = GameObject.FindGameObjectWithTag("Player").GetComponent <Inventory>();
        temp.print();
        currentHealth      = temp.hp;
        position.x         = temp.position[0];
        position.y         = temp.position[1];
        transform.position = position;
        level      = temp.level;
        quickslots = temp.quickslots;
        bagslots   = temp.bagslots;
        Loadinventory(quickslots, bagslots);
    }