public void SceneLoader() { PlayerState temp = Save_and_load.Loadinfo(); string stringtemp = "level" + temp.level.ToString(); SceneManager.LoadScene(stringtemp); }
public void Load_State() { PlayerState temp = Save_and_load.Loadinfo(); inventory = GameObject.FindGameObjectWithTag("Player").GetComponent <Inventory>(); temp.print(); currentHealth = temp.hp; position.x = temp.position[0]; position.y = temp.position[1]; transform.position = position; level = temp.level; quickslots = temp.quickslots; bagslots = temp.bagslots; Loadinventory(quickslots, bagslots); }