void Update() { var state = m_controller.GetCurrentState(); Camera.main.orthographicSize = m_initialCameraSize * state.scale; // update ball rotation m_meshObjects[1].rotation = GetBallRotation(); foreach (var mo in m_meshObjects) { foreach (var m in mo.materials) { m.SetFloat("_Scale", mo.scale); m.SetMatrix("_Rotation", state.rotation * mo.rotation); } } }