Ejemplo n.º 1
0
    private bool isDoorOpening = false; //flag: is the door currently opening?


    /// <summary>
    /// On each interaction change the rotation of the wheel.
    /// On the first interaction also open the door.
    /// </summary>
    /// <param name="player">the player object that triggered the interaction. Unnecessary in this case</param>
    public override void Interact(GameObject player)
    {
        Debug.Log("Interaction with Lever");
        wheel.isClockwise   = !wheel.GetComponent <RotationController>().isClockwise;
        wheel.rotationAngle = 45;
        if (isDoorLocked && !isDoorOpening)
        {
            isDoorOpening = true;
        }
    }