private void SetInitialPositionTo(Vector3 mousePosition) { initialPositionCache = mousePosition; if (!isInitialPositionSet) { isInitialPositionSet = true; rotationController.ResetOffset(); rotationController.EnableRotation(); } }
private void SetInitialPositionTo(Vector3 mousePosition) { initialPositionCache = mousePosition; if (!isInitialPositionSet) { isInitialPositionSet = true; rotationController.ResetOffset(); rotationController.EnableRotation(); } }