private void LoadNewMap() { QuestGiver.ClearQuests(); BonusLifeTile.ClearBonuses(); MonsterController.ClearMonsters(); MapGenerator.GenerateMap(); NeedRefresh?.Invoke(); }
private void LoadNewMap() { QuestGiver.ClearQuests(); BonusLifeTile.ClearBonuses(); MonsterController.ClearMonsters(); MapGenerator.GenerateMap(); NeedRefresh?.Invoke(); }