public static void Run()
        {
            // ExStart:ConcatenateQuaternions
            // The path to the documents directory.
            string MyDir = RunExamples.GetDataDir();

            Scene scene = new Scene();

            Quaternion q1 = Quaternion.FromEulerAngle(Math.PI * 0.5, 0, 0);
            Quaternion q2 = Quaternion.FromAngleAxis(-Math.PI * 0.5, Vector3.XAxis);
            // Concatenate q1 and q2. q1 and q2 rotate alone x-axis with same angle but different direction,
            // So the concatenated result will be identity quaternion.
            Quaternion q3 = q1.Concat(q2);

            // Create 3 cylinders to represent each quaternion
            Node cylinder = scene.RootNode.CreateChildNode("cylinder-q1", new Cylinder(0.1, 1, 2));

            cylinder.Transform.Rotation    = q1;
            cylinder.Transform.Translation = new Vector3(-5, 2, 0);

            cylinder = scene.RootNode.CreateChildNode("cylinder-q2", new Cylinder(0.1, 1, 2));
            cylinder.Transform.Rotation    = q2;
            cylinder.Transform.Translation = new Vector3(0, 2, 0);

            cylinder = scene.RootNode.CreateChildNode("cylinder-q3", new Cylinder(0.1, 1, 2));
            cylinder.Transform.Rotation    = q3;
            cylinder.Transform.Translation = new Vector3(5, 2, 0);
            MyDir = MyDir + "test_out.fbx";
            // Save to file
            scene.Save(MyDir, FileFormat.FBX7400ASCII);
            // ExEnd:ConcatenateQuaternions

            Console.WriteLine("\nQuaternions concatenated successfully.\nFile saved at " + MyDir);
        }