Ejemplo n.º 1
0
        void LoaderThread()
        {
            Profiler.SetThread();
            Game.SetThreadLanguage();

            while (true)
            {
                // Wait for a new Update() command
                State.WaitTillStarted();
                if (State.Terminated)
                {
                    break;
                }
                try
                {
                    if (!DoLoad())
                    {
                        return;
                    }
                }
                finally
                {
                    // Signal finished so RenderProcess can start drawing
                    State.SignalFinish();
                }
            }
        }