Ejemplo n.º 1
0
    void Start()
    {
        enemies  = new List <Enemy>(); // not sure
        spawners = new List <Spawner>(FindObjectsOfType <Spawner>());

        process = new ProcessState();
        spawn   = new SpawnState(spawners);
        arrange = new ArrangeState(FindObjectOfType <GridManager>());
        fire    = new FireState();

        if (null == processButton)
        {
            Debug.Log("no process button");
        }
        else
        {
            process.AddReadyButton(processButton);
        }

        process.nextState = spawn;
        spawn.nextState   = arrange;
        arrange.nextState = fire;
        fire.nextState    = process;

        currentState = process;
    }