Ejemplo n.º 1
0
    void checkifWon()
    {
        // Get the current level I'm in
        Scene  scene          = SceneManager.GetActiveScene();
        string levelStringNum = Regex.Match(scene.name, @"\d+").Value;
        int    levelNum       = int.Parse(levelStringNum);


        // Gets point only if they get them in order starting from beginning
        bool elementMatches = checkElmMatch(currList, answerList [levelNum - 1], elementCount);

        print(elementMatches);
        print(stopChecking);
        if (elementMatches && !stopChecking)
        {
            PlayerPrefsHelper.incrementScore(1);
        }
        else
        {
            print("here");
            stopChecking = true;
        }

        // Gets points if the correct element matches correct slot
        // Check if the correct element matches the correct slot get 1 point for correct element
        //bool elementMatches = checkElmMatch (currList, answerList [levelNum - 1], elementCount);
        //if (elementMatches) {
        //	PlayerPrefsHelper.incrementScore (1);
        //}

        // Checks if final answer matches the answer
        bool complete = checkArrMatch(currList, answerList [levelNum - 1]);

        if (complete)
        {
            PlayerPrefsHelper.incrementScore(5);
            SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
        }
    }
Ejemplo n.º 2
0
    //-- handle the box touching movement.
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.CompareTag("element"))
        {
            //SoundManager.instance.RandomizeSfx(collisionSound);
            //SoundManager.instance.PlaySingle(collisionSound);
            switch (i)
            {
            case 0:
                block1.GetComponent <SpriteRenderer>().sprite = other.GetComponent <SpriteRenderer>().sprite;
                break;

            case 1:
                block2.GetComponent <SpriteRenderer>().sprite = other.GetComponent <SpriteRenderer>().sprite;
                break;

            case 2:
                block3.GetComponent <SpriteRenderer>().sprite = other.GetComponent <SpriteRenderer>().sprite;
                break;

            case 3:
                block4.GetComponent <SpriteRenderer>().sprite = other.GetComponent <SpriteRenderer>().sprite;
                break;

            case 4:
                block5.GetComponent <SpriteRenderer>().sprite = other.GetComponent <SpriteRenderer>().sprite;
                break;

            case 5:
                block6.GetComponent <SpriteRenderer>().sprite = other.GetComponent <SpriteRenderer>().sprite;
                break;

            case 6:
                block7.GetComponent <SpriteRenderer>().sprite = other.GetComponent <SpriteRenderer>().sprite;
                break;

            case 7:
                block8.GetComponent <SpriteRenderer>().sprite = other.GetComponent <SpriteRenderer>().sprite;
                break;

            case 8:
                block9.GetComponent <SpriteRenderer>().sprite = other.GetComponent <SpriteRenderer>().sprite;
                break;
            }

            order += other.name.ToLower();
            other.GetComponent <SpriteRenderer>().enabled = false;
            other.GetComponent <BoxCollider2D>().enabled  = false;
            i++;
            PlayerPrefsHelper.incrementScore(1);
            num--;
            collisionSound.Play();
            //print("element numbers : " + order);
            //print("total number of blocks : " + num);
            //print("score : " + PlayerPrefsHelper.getPlayerScore());

            //-- depending on the number of blocks make sure that the chemical
            //-- compounds are in the correct order. If they are load the next scene
            //-- or restart the game.
            if (num == 0)
            {
                collisionSound.Play();
                for (int j = 0; j < win.Count; j++)
                {
                    if (order.CompareTo(win[j]) == 0)
                    {
                        winstate = true;
                        break;
                    }
                }
                if (winstate)
                {
                    SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
                    PlayerPrefsHelper.incrementScore(5);
                }
                else
                {
                    SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
                    PlayerPrefsHelper.decreaseScore(2);
                }
            }
        }
    }