private void ActualizeList() { PlayerPrefHelper.SetAudioInputs(AudioInputs); AudioInputs.Clear(); AudioInputs = PlayerPrefHelper.GetAudioInputs(); if (AudioInputs.Count <= (_currentPage) * 10) { SetCurrentPage(_currentPage - 1); _pageNext.DisableButton(); } else { SetCurrentPage(_currentPage); } }
public void SetAllEnable() { var currentAllEnabled = GetAllEnabled(); var fullEnable = true; if (currentAllEnabled == 1) { fullEnable = false; } foreach (var input in AudioInputs) { input.Enabled = fullEnable; } UpdateAllEnabled(); PlayerPrefHelper.SetAudioInputs(AudioInputs); UpdateList(); }