Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        float scroll = Input.GetAxis("Mouse ScrollWheel");

        if (scroll != 0.0f)
        {
            followCamera.Zoom(scroll);
        }

        if (Input.GetKey(playerCtrlSetting.forward))
        {
            playerMove.ForwardMove();
        }
        if (Input.GetKeyUp(playerCtrlSetting.forward))
        {
            playerMove.ForwardMoveStop();
        }
        if (Input.GetKey(playerCtrlSetting.back))
        {
            playerMove.BackMove();
        }
        if (Input.GetKeyUp(playerCtrlSetting.back))
        {
            playerMove.BackMoveStop();
        }
        if (Input.GetKey(playerCtrlSetting.left))
        {
            playerMove.LeftMove();
        }
        if (Input.GetKeyUp(playerCtrlSetting.left))
        {
            playerMove.LeftMoveStop();
        }
        if (Input.GetKey(playerCtrlSetting.right))
        {
            playerMove.RightMove();
        }
        if (Input.GetKeyUp(playerCtrlSetting.right))
        {
            playerMove.RightMoveStop();
        }
        if (Input.GetKey(playerCtrlSetting.dush))
        {
            playerMove.DushMove();
        }
        if (Input.GetKeyUp(playerCtrlSetting.dush))
        {
            playerMove.DushMoveStop();
        }

        if (Input.GetKeyDown(playerCtrlSetting.jump))
        {
            playerMove.Jump();
        }
        if (Input.GetKeyUp(playerCtrlSetting.jump))
        {
            playerMove.JumpStop();
        }
    }