// Update is called once per frame void Update() { float scroll = Input.GetAxis("Mouse ScrollWheel"); if (scroll != 0.0f) { followCamera.Zoom(scroll); } if (Input.GetKey(playerCtrlSetting.forward)) { playerMove.ForwardMove(); } if (Input.GetKeyUp(playerCtrlSetting.forward)) { playerMove.ForwardMoveStop(); } if (Input.GetKey(playerCtrlSetting.back)) { playerMove.BackMove(); } if (Input.GetKeyUp(playerCtrlSetting.back)) { playerMove.BackMoveStop(); } if (Input.GetKey(playerCtrlSetting.left)) { playerMove.LeftMove(); } if (Input.GetKeyUp(playerCtrlSetting.left)) { playerMove.LeftMoveStop(); } if (Input.GetKey(playerCtrlSetting.right)) { playerMove.RightMove(); } if (Input.GetKeyUp(playerCtrlSetting.right)) { playerMove.RightMoveStop(); } if (Input.GetKey(playerCtrlSetting.dush)) { playerMove.DushMove(); } if (Input.GetKeyUp(playerCtrlSetting.dush)) { playerMove.DushMoveStop(); } if (Input.GetKeyDown(playerCtrlSetting.jump)) { playerMove.Jump(); } if (Input.GetKeyUp(playerCtrlSetting.jump)) { playerMove.JumpStop(); } }