Ejemplo n.º 1
0
 void Awake( )
 {
   #if !(UNITY_FLASH)
     useGUILayout = false;
   #endif
     ExposedVariables.Awake( );
     ExposedVariables.SetParent(this.gameObject);
     if ("1.PLE" != uScript_MasterComponent.Version)
     {
         uScriptDebug.Log("The generated code is not compatible with your current uScript Runtime " + uScript_MasterComponent.Version, uScriptDebug.Type.Error);
         ExposedVariables = null;
         UnityEngine.Debug.Break();
     }
 }