Ejemplo n.º 1
0
    //Kockback effect upon getting hit.
    public void TakeKnockback(float knockback)
    {
        //Debug.Log("Body position: " + body.position);
        //Debug.Log("Opponent position: " + oppponent.position);

        Vector2 direction = oppponent.position - body.position;

        direction.Normalize();
        pc.StartCoroutine("GetHit", direction * -knockback);
    }