void OnTriggerStay(Collider other)
    {
        Debug.Log("Collision detected in Inner!!" + other.tag);

        //Check if  any player is within trigger boundary
        if (other.tag == "Player")
        {
            if (other.name == "Player1")
            {
                //do stuff here.
                //Check if moving -> yes? then scale down.
                PlayerController playerController = other.gameObject.GetComponent <PlayerController>();
                if (playerController == null)
                {
                    Debug.Log("Cound not find playerController!");
                }


                playerController.ScaleDown();

                playerController.isScalingDown = true;
            }

            if (other.name == "Player2")
            {
                //do stuff here.
                //Check if moving -> yes? then scale down.
                Player2Controller player2Controller = other.gameObject.GetComponent <Player2Controller>();
                if (player2Controller == null)
                {
                    Debug.Log("Cound not find playerController!");
                }


                player2Controller.ScaleDown();

                player2Controller.isScalingDown = true;
            }
        }
    }