public override void Play()
        {
            var val1 = Player1.Attack();
            var val2 = Player2.Attack();

            DisplayMessage.NewLine();
            ShowResult(val1, val2);
        }
Ejemplo n.º 2
0
        public void StartGame()
        {
            bool playerOneTurn = true;

            while (true)
            {
                if (Player1.Lives == 0)
                {
                    Console.WriteLine("Player 1 Wins!");
                    break;
                }
                if (Player2.Lives == 0)
                {
                    Console.WriteLine("Player 2 Wins!");
                    break;
                }
                if (playerOneTurn)
                {
                    Console.WriteLine("It;s player 1's turn");
                    Console.WriteLine();
                    Console.WriteLine();
                    Console.WriteLine("Your board");
                    Player1.board.printBoard();
                    Console.WriteLine();
                    Console.WriteLine("Enemy board");
                    Player1.fireBoard.printFireBoard();

                    if (Player1.Attack(Player2.board) != "Hit")
                    {
                        //Player1.Attack(Player2.board);
                        playerOneTurn = !playerOneTurn;
                    }
                    Console.WriteLine("Press any key to clear console.");
                    string a = Console.ReadLine();
                    Console.Clear();
                }
                if (!playerOneTurn)
                {
                    Console.WriteLine("It's player 2's turn");
                    Console.WriteLine( );
                    Console.WriteLine();
                    playerOneTurn = true;
                    Console.WriteLine("Your board");
                    Player2.board.printBoard();
                    Console.WriteLine();
                    Console.WriteLine("Enemy board");
                    Player2.fireBoard.printFireBoard();
                    if (Player2.Attack(Player1.board) != "Hit")
                    {
                        //Player2.Attack(Player1.board);
                        playerOneTurn = true;
                    }
                    Console.WriteLine("Press any key to clear console.");
                    string a = Console.ReadLine();
                    Console.Clear();
                }
            }
        }
        public override void Play()
        {
            DisplayMessage.FirstPlayerTurn();
            var val1 = Player1.Attack();

            Console.Clear();
            DisplayMessage.SecondPlayerTurn();
            var val2 = Player2.Attack();

            Console.Clear();
            ShowResult(val1, val2);
        }
Ejemplo n.º 4
0
        public void PlayOneRound()
        {
            var coordinates = Player1.Attack();

            Player2.ProcessAttack(coordinates);

            //possible that all player 2 ships have been sunk before player 2 launches an attack
            if (!Player2.hasLost)
            {
                coordinates = Player2.Attack();
                Player1.ProcessAttack(coordinates);
            }
        }
Ejemplo n.º 5
0
        static void Main(string[] args)
        {
            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.OutputEncoding  = Encoding.UTF8;
            Console.WriteLine("这是一个测试:");

            Player1 player1 = new Player1();
            Player2 player2 = new Player2();

            Console.WriteLine(player1);
            Console.WriteLine(player2);

            player1.Attack(player2);
            player2.Attack(player1);

            Console.ReadLine();
        }
Ejemplo n.º 6
0
 public void EndTurn()
 {
     if (turnCount % 2 == 0) //turn player1
     {
         Console.WriteLine(player1.UserName + " choose coordinate and attack");
         Player2.Attacked(Player1.Attack());
         DrawMaps();
     }
     else  //turn player2
     {
         DrawMaps();
         Console.WriteLine(player2.UserName + " choose coordinate and attack");
         Player1.Attacked(Player2.Attack());
         DrawMaps();
     }
     Console.WriteLine("press enter for other turn");
     Console.ReadLine();
     turnCount++;
 }
Ejemplo n.º 7
0
        //This method is for the battle simulation.
        private void Battle()
        {
            //Generate a random monster based on stats from player.
            Monster monster = Utility.GenerateRandomMonster(Player1);

            Console.WriteLine($"Uh oh! A Wild {monster.MonsterType} appeared!");
            Console.WriteLine($"His name is {monster.Name}");
            Utility.Nani(Player1, monster);
            bool battling = true;

            while (battling)
            {
                int playerDamage = Player1.Attack();
                monster.TakeDamage(playerDamage);
                Console.WriteLine($"You hit {monster.Name}, dealing {playerDamage} damage");
                if (monster.IsDead)
                {
                    Console.WriteLine($"You killed {monster.Name}, gaining {monster.Exp} experience!");
                    Player1.UpdateExp(monster.Exp);
                    Player1.LootGold(monster.GetGold());
                    Console.WriteLine($"You are Level {Player1.Level} and you have {Player1.Exp} exp and {Player1.CurrentHealth} hp");
                    battling = false;
                }
                else
                {
                    Console.WriteLine("UUooooaah *slurp* ");
                    Console.WriteLine(" MONSTER ATTACK " + monster.Attack());
                    int monsterDamage = Player1.PlayerTakeDamage(monster.Attack());
                    Console.WriteLine($"{monster.Name} hit you dealing {monsterDamage}");
                    if (Player1.IsDead)
                    {
                        Console.WriteLine($"You were killed by {monster.Name} :(");
                        battling = false;
                    }
                    Console.WriteLine($"{Player1.Name}: {Player1.CurrentHealth} hp");
                    Console.WriteLine($"{monster.Name}: {monster.CurrentHealth} hp");
                }
                Console.WriteLine("[Press enter to continue]");
                Console.ReadKey();
                Console.Clear();
            }
        }