public void SpawnPlanet() { var position = Position(); var size = Random.Range(10f, 100f) * Vector3.one; var color = Util.PlanetColor(); Planet planet = new Planet(position, size); planet.Color(color); }
public void SpawnPlanet() { var position = Position(); var size = Random.Range(10f, 100f) * Vector3.one; var color = Util.PlanetColor(); Planet planet = new Planet(position, size); planet.Color(color); }