Ejemplo n.º 1
0
 private void RollButton_Click(object sender, EventArgs e)
 {
     HoldBtn.Enabled = true;             // Enabled the hold button once a die has been thrown
     if (Pig_Single_Die_Game.PlayGame()) // If a 1 has been thrown
     {
         HoldBtn.Enabled = false;        // Disable the hold button
         FormUpdate();
         MessageBox.Show("Sorry you have thrown a 1.\nYour turn is over!\nYour score reverts to " + Pig_Single_Die_Game.GetPointsTotal(Pig_Single_Die_Game.GetNextPlayer()));
     }
     else
     {
         FormUpdate();
         if (Pig_Single_Die_Game.CheckWin())   // If a player has won the game
         {
             MessageBox.Show(Pig_Single_Die_Game.GetThisPlayer() + " has won!\nWell done.");
             // Disable gameplay buttons until the user makes a choice whether to play again
             RollBtn.Enabled = false;
             HoldBtn.Enabled = false;
             // Enable the user to make a choice whether to play again
             GameTerminal.Enabled = true;
         }
     }
 }
Ejemplo n.º 2
0
 private void HoldButton_Click(object sender, EventArgs e)
 {
     Pig_Single_Die_Game.SetThisPlayer(Pig_Single_Die_Game.GetNextPlayer());     // Move to next player
     HoldBtn.Enabled = false;
     FormUpdate();
 }