Ejemplo n.º 1
0
        /// <summary>
        /// "Help" function to update the form with the game value
        /// </summary>
        void FormUpdate()
        {
            diePictureBox.Image     = Images.GetDieImage(Pig_Single_Die_Game.GetFaceValue());    // Set the image to the die value
            TotalPointsPlayer1.Text = Pig_Single_Die_Game.GetPointsTotal("Player 1").ToString(); // Set the Player 1 points label to player 1's points
            TotalPointsPlayer2.Text = Pig_Single_Die_Game.GetPointsTotal("Player 2").ToString(); // Set the Player 2 points label to player 2's points

            textLine1.Text = Pig_Single_Die_Game.GetThisPlayer();                                // Set the information text's first line to the player name
            textLine2.Text = (HoldBtn.Enabled) ? "Roll or Hold" : "Roll Die";                    // Set the information text's second line to the player's available action
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Count the points in real time as player rolls the die.
 /// </summary>
 private void CountPoints()
 {
     if (pigLabelWhosTurnTo.Text == "Player 1")
     {
         playerOneTextBox.Text = (Int32.Parse(playerOneTextBox.Text) + Pig_Single_Die_Game.GetFaceValue()).ToString();
     }
     else
     {
         playerTwoTextBox.Text = (Int32.Parse(playerTwoTextBox.Text) + Pig_Single_Die_Game.GetFaceValue()).ToString();
     }
 }
Ejemplo n.º 3
0
 /// <summary>
 /// Rolls die through .PlayGame(), updates image, changes player, checks for wins
 /// Updates WhosTurnToLabel, updates textbox, enables groupbox.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void RollButton_Click(object sender, EventArgs e)
 {
     if (Pig_Single_Die_Game.current_player == 1)
     {
         Pig_Single_Die_Game.PlayGame();
         PictureBox.Image           = Images.GetDieImage(Pig_Single_Die_Game.GetFaceValue());
         PlayerOneTotalTextBox.Text = Pig_Single_Die_Game.overall_points.ToString();
         if (Pig_Single_Die_Game.did_roll_one == 1)
         {
             MessageBox.Show("You have thrown a 1.\n Your turn is over!\n Your overall_points reverts to " + Pig_Single_Die_Game.GetPointsTotal() + "!");
             Pig_Single_Die_Game.current_player = 2;
             WhoseTurnToLabel.Text = "Player 2";
         }
         if (Pig_Single_Die_Game.HasWon())
         {
             MessageBox.Show("Player 1 has won!\n Well done!");
             AnotherGameGroupBox.Enabled = true;
         }
     }
     else if (Pig_Single_Die_Game.current_player == 2)
     {
         Pig_Single_Die_Game.PlayGame();
         PictureBox.Image           = Images.GetDieImage(Pig_Single_Die_Game.GetFaceValue());
         PlayerTwoTotalTextBox.Text = Pig_Single_Die_Game.overall_points.ToString();
         if (Pig_Single_Die_Game.did_roll_one == 1)
         {
             MessageBox.Show("You have thrown a 1.\n Your turn is over!\n Your overall_points reverts to " + Pig_Single_Die_Game.GetPointsTotal() + "!");
             Pig_Single_Die_Game.current_player = 1;
             WhoseTurnToLabel.Text            = "Player 1";
             Pig_Single_Die_Game.did_roll_one = 0;
         }
         if (Pig_Single_Die_Game.HasWon())
         {
             MessageBox.Show("Player 2 has won!\n Well done!");
             AnotherGameGroupBox.Enabled = true;
         }
     }
 }//end of RollButton_Click
Ejemplo n.º 4
0
 /// <summary>
 /// Render the die images.
 /// </summary>
 private void renderImage()
 {
     pigPictureBox.Image    = Images.GetDieImage(Pig_Single_Die_Game.GetFaceValue());
     pigPictureBox.SizeMode = PictureBoxSizeMode.StretchImage;
 }
Ejemplo n.º 5
0
 public Pig_Game_Form()
 {
     InitializeComponent();
     Pig_Single_Die_Game.SetUpGame();
     PictureBox.Image = Images.GetDieImage(Pig_Single_Die_Game.GetFaceValue());
 }
Ejemplo n.º 6
0
        // Created Methods

        /// <summary>
        /// Sets the die image based on the values rolled
        /// </summary>
        private void SetDieImage()
        {
            picDie.Image = Images.GetDieImage(Pig_Single_Die_Game.GetFaceValue());
        } // end SetDieImage