private void Start() {
        numberScript = numberGroupPrefab.Spawn();
        numberScript.transform.parent = transform;
        numberScript.yOffset = 0;
        numberScript.transform.localPosition = new Vector3();

        operatorScript = operatorPrefab.Spawn();
        operatorScript.transform.parent = transform;
        StartCoroutine( SetOperatorPosition() );
        UpdateSetRenderer();
    }
Ejemplo n.º 2
0
 void Start()
 {
     numberRenderer = GetComponent<NumberGroupScript>();
     attackNumber = (int) ( Random.value * 8 ) + 2;
 }