public MainWindow() { var kernel = KernelConstructor.GetKernel(); _main = kernel.Get <Main.Main>(); _main.Output += Main_Output; _main.ExposureTimeCalculated += _main_ExposureTimeCalculated; Arguments = new ApplicationArguments { MeasurementsNrOfRows = 7, MeasurementsNrOfColumns = 12, High = byte.MaxValue, Low = 175, LcdWidth = 2560, LcdHeight = 1440, DesiredResistance = 8820, FileType = ImageFileType.Png.ToString(), OriginalExposureTime = 8000 }; InitializeComponent(); var releaseManager = kernel.Get <IReleaseManager>(); CheckForUpdateComponent = new CheckForUpdate(releaseManager, this); CheckForUpdateComponent.PropertyChanged += CheckForUpdateComponent_PropertyChanged; Loaded += (sender, args) => CheckForUpdateComponent.Check(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here screenManager = new ScreenManager(this, (IUiContentProvider)this); mainComponent = new Main.Main <Game1>(this, screenManager, Main.SignedInRequirement.MustSignIn); base.Components.Add(screenManager); base.Components.Add(mainComponent); gamerServices = new GamerServicesComponent(this); base.Components.Add(gamerServices); base.Initialize(); }
private void Authapp() { //foreach (var usercrt in context.user) //{ // usercrt.Password = Encrypt.EncryptData(usercrt.Password); //} context.SaveChanges(); var user = Help.AuthSaveUser(); if (user != null) { Main.Main main = new Main.Main(user); main.Show(); MainWindow mainWindow = (MainWindow)Window.GetWindow(this); mainWindow.Hide(); } }
private void btnEntry_Click(object sender, EventArgs e) { int status = loginEngine.LoginControl(txtUserName.Text, txtPassword.Text); if (status == 0) { pnltxtPassword.BackColor = Color.Red; pnltxtUsername.BackColor = Color.Red; MessageBox.Show("Boş değer girdiniz veya şifreniz 8 Haneden Kısa", "Hatalı Giriş", MessageBoxButtons.OK, MessageBoxIcon.Error); } else if (status == 1) { Main.Main mainForm = new Main.Main(); mainForm.Show(); this.Hide(); } else { MessageBox.Show("Kullanıcı adı veya şifre hatalı\nTekrar Deneyiniz...", "Kayıt Bulunamadı...", MessageBoxButtons.OK, MessageBoxIcon.Error); pnltxtPassword.BackColor = Color.Red; pnltxtUsername.BackColor = Color.Red; } }
private void LogInSystem(object sender, RoutedEventArgs e) { if (capch.CapchText == CapchText.Text) { var user = Help.Auth(Login.Text, Pass.Text); if (user != null) { if (SaveMe.IsChecked.Value) { Help.AuthCreateFile(Login.Text, Pass.Text); } LockHelper.DeleteLock(Login.Text); SaveUserLog.SaveUser(user.Login); Main.Main main = new Main.Main(user); main.Show(); MainWindow mainWindow = (MainWindow)Window.GetWindow(this); mainWindow.Close(); } else { if (LockHelper.IsUserLock(Login.Text)) { this.IsEnabled = false; timerLock.Start(); } else { LockHelper.IncrementLockUser(Login.Text); } MsgBoxHelper.Warning("Такого пользователя нет"); } } else { MsgBoxHelper.Warning("Капча введена не верно"); } }