private void Start() { numberScript = numberGroupPrefab.Spawn(); numberScript.transform.parent = transform; numberScript.yOffset = 0; numberScript.transform.localPosition = new Vector3(); operatorScript = operatorPrefab.Spawn(); operatorScript.transform.parent = transform; StartCoroutine( SetOperatorPosition() ); UpdateSetRenderer(); }
void Start() { numberRenderer = GetComponent<NumberGroupScript>(); attackNumber = (int) ( Random.value * 8 ) + 2; }