Ejemplo n.º 1
0
    //! Updates inventories over the network.
    public IEnumerator UpdateNetworkStorage()
    {
        networkStorageCoroutineBusy = true;

        storageData = "none";
        networkReceive.GetStorageData();
        while (storageData == "none")
        {
            yield return(null);
        }

        receivedNetworkStorage  = false;
        storageReceiveCoroutine = playerController.StartCoroutine(networkReceive.ReceiveNetworkStorage());
        while (receivedNetworkStorage == false)
        {
            yield return(null);
        }

        networkStorageCoroutineBusy = false;
    }