Ejemplo n.º 1
0
 //! Instantiates blocks over the network.
 public IEnumerator UpdateNetworkItems()
 {
     itemData = "none";
     networkReceive.GetItemData();
     while (itemData == "none")
     {
         yield return(null);
     }
     itemUpdateCoroutine = playerController.StartCoroutine(networkReceive.ReceiveNetworkItems());
 }