Ejemplo n.º 1
0
 //! Instantiates blocks over the network.
 public IEnumerator UpdateNetworkBlocks()
 {
     blockData = "none";
     networkReceive.GetBlockData();
     while (blockData == "none")
     {
         yield return(null);
     }
     blockUpdateCoroutine = playerController.StartCoroutine(networkReceive.ReceiveNetworkBlocks());
 }