public MoonControllerTest()
        {
            moons = new List <Moon>
            {
                new Moon {
                    Id = 1, Name = "Moon 1", CreatedDate = DateTime.Now, LastUpdatedDate = DateTime.Now, Ordinal = 1
                },
                new Moon {
                    Id = 2, Name = "Moon 2", CreatedDate = DateTime.Now, LastUpdatedDate = DateTime.Now, Ordinal = 2
                },
            };
            moonRepository = new Mock <IMoonRepository>();
            moonRepository
            .Setup(p => p.GetMoonsAsync())
            .ReturnsAsync(moons);

            profile = new Profile
            {
                Id           = 1,
                TypeId       = 1,
                TypeName     = "Moon",
                Content      = "Content",
                Introduction = "Introduction",
                HasRings     = false
            };

            profileRepository = new Mock <IProfileRepository>();
            profileRepository
            .Setup(p => p.GetProfileAsync(1, "Moon"))
            .ReturnsAsync(profile);

            controller = new MoonController(moonRepository.Object, profileRepository.Object);
        }
Ejemplo n.º 2
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 // Start is called before the first frame update
 void Start()
 {
     platformStartPoint = platformGenerator.position;
     itemStartPoint     = itemGenerator.position;
     playerStarterPoint = player.transform.position;
     scoreManager       = FindObjectOfType <ScoreManager>();
     moonController     = FindObjectOfType <MoonController>();
     buffGenerator      = FindObjectOfType <BuffGenerator>();
     bgmVolume          = bgm.volume;
 }
Ejemplo n.º 3
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    // Start is called before the first frame update
    void Start()
    {
        time = new Timer(LimitMinute, LimitSeconds);
        time.Start();

        sun     = GameObject.Find("Sun");
        sunCtrl = sun.GetComponent <SunController>();

        moon     = GameObject.Find("Moon");
        moonCtrl = moon.GetComponent <MoonController>();
    }
 /// <summary>
 /// Reset registered objects when quiting to main menu
 /// </summary>
 protected override void OnGameQuit()
 {
     mSampleMoon       = null;
     mPlayerList       = new List <PlayerController> ();
     mPlayerListSphere = new List <SphereController> ();
 }
 /// <summary>
 /// Registers the moon.
 /// Hides/Shows moon based on if local client is playing or not.
 /// </summary>
 /// <param name="newMoon">New moon.</param>
 public void RegisterMoon(MoonController newMoon)
 {
     mSampleMoon = newMoon;
     mSampleMoon.gameObject.SetActive(PlacenoteMultiplayerManager.Instance.IsPlaying);
 }
Ejemplo n.º 6
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 private void Start()
 {
     leaveController = GameObject.FindWithTag("Player").GetComponent <HigerDimensionController>();
     sunController   = GameObject.FindWithTag("Player").GetComponent <SunController>();
     moonController  = GameObject.FindWithTag("Player").GetComponent <MoonController>();
 }