Project Plato is my research project on the topic of Visualization and Gamification of 4D Spaces.
- Inspired by Miegakure
- Renders a 3D slice of a 4D world
- A Puzzle Platformer in the fourth Dimensions
- Implemented raymarch technique in shader programming to render 4D objects using distance function
- Simulated collision detection without physical colliders by calculating the distance between player and raymarch objects using ray origin
- Added gravity detection with gravity force simulation
- Randomization of NPC allocations and movements