Ejemplo n.º 1
0
        public static void BaseLog(UnityEngine.LogType logType, object message)
        {
            var frame      = new StackTrace().GetFrame(FrameIdx);
            var className  = frame.GetMethod().ReflectedType.Name;
            var methodName = frame.GetMethod().Name;

            ModLogger.AddLog(className, methodName, message);
            UnityEngine.Debug.unityLogger.Log(logType, message);
        }
Ejemplo n.º 2
0
 private static void OnBattleEndPrefix()
 {
     if (CharacterSkill != -1)
     {
         Singleton <DataManager> .instance["Account"]["SelectedRoleIndex"].SetResult(CharacterSkill);
     }
     if (ElfinSkill != -1)
     {
         Singleton <DataManager> .instance["Account"]["SelectedElfinIndex"].SetResult(CharacterSkill);
     }
     ModLogger.AddLog("", "", Singleton <DataManager> .instance["Account"]["SelectedElfinIndex"].GetResult <int>());
 }