public static void BaseLog(UnityEngine.LogType logType, object message) { var frame = new StackTrace().GetFrame(FrameIdx); var className = frame.GetMethod().ReflectedType.Name; var methodName = frame.GetMethod().Name; ModLogger.AddLog(className, methodName, message); UnityEngine.Debug.unityLogger.Log(logType, message); }
private static void OnBattleEndPrefix() { if (CharacterSkill != -1) { Singleton <DataManager> .instance["Account"]["SelectedRoleIndex"].SetResult(CharacterSkill); } if (ElfinSkill != -1) { Singleton <DataManager> .instance["Account"]["SelectedElfinIndex"].SetResult(CharacterSkill); } ModLogger.AddLog("", "", Singleton <DataManager> .instance["Account"]["SelectedElfinIndex"].GetResult <int>()); }