protected override void Start() { CommonDefine.CommonIconGroup icon = Singleton <Resources> .Instance.CommonDefine.Icon; DefinePack.MapGroup mapDefines = Singleton <Resources> .Instance.DefinePack.MapDefines; if (Object.op_Equality((Object)this._commandBasePoint, (Object)null)) { this._commandBasePoint = ((Component)this).get_transform().FindLoop(Singleton <Resources> .Instance.DefinePack.MapDefines.CommandTargetName)?.get_transform() ?? ((Component)this).get_transform(); } base.Start(); this.NavMeshPoints.Add(((Component)this).get_transform()); List <GameObject> gameObjectList = ListPool <GameObject> .Get(); ((Component)this).get_transform().FindLoopPrefix(gameObjectList, mapDefines.NavMeshTargetName); if (!gameObjectList.IsNullOrEmpty <GameObject>()) { using (List <GameObject> .Enumerator enumerator = gameObjectList.GetEnumerator()) { while (enumerator.MoveNext()) { this.NavMeshPoints.Add(enumerator.Current.get_transform()); } } } ListPool <GameObject> .Release(gameObjectList); Sprite sprite1; Singleton <Resources> .Instance.itemIconTables.ActionIconTable.TryGetValue(Singleton <Resources> .Instance.CommonDefine.Icon.FarmIconID, out sprite1); Sprite sprite2; Singleton <Resources> .Instance.itemIconTables.ActionIconTable.TryGetValue(Singleton <Resources> .Instance.CommonDefine.Icon.ChickenCoopIconID, out sprite2); Singleton <Resources> .Instance.itemIconTables.ActionIconTable.TryGetValue(Singleton <Resources> .Instance.CommonDefine.Icon.WellIconID, out Sprite _); Transform transform = ((Component)this).get_transform().FindLoop(mapDefines.FarmPointLabelTargetName)?.get_transform() ?? ((Component)this).get_transform(); if (this._farmKind == FarmPoint.FarmKind.Plant) { this._labels = new CommandLabel.CommandInfo[1] { new CommandLabel.CommandInfo() { Text = "畑", Icon = sprite1, IsHold = true, TargetSpriteInfo = icon.ActionSpriteInfo, Transform = transform, Condition = (Func <PlayerActor, bool>)(x => this._farmKind == FarmPoint.FarmKind.Plant), Event = (Action)(() => { MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.None); List <AIProject.SaveData.Environment.PlantInfo> plantInfoList1; if (!Singleton <Game> .Instance.Environment.FarmlandTable.TryGetValue(this._id, out plantInfoList1)) { List <AIProject.SaveData.Environment.PlantInfo> plantInfoList2 = new List <AIProject.SaveData.Environment.PlantInfo>(); Singleton <Game> .Instance.Environment.FarmlandTable[this._id] = plantInfoList2; plantInfoList1 = plantInfoList2; foreach (FarmSection harvestSection in this._harvestSections) { plantInfoList1.Add((AIProject.SaveData.Environment.PlantInfo)null); } } MapUIContainer.FarmlandUI.currentPlant = plantInfoList1; MapUIContainer.SetActiveFarmlandUI(true); Singleton <Manager.Map> .Instance.Player.Controller.ChangeState("Harvest"); }) } } } ; else if (this._farmKind == FarmPoint.FarmKind.ChickenCoop) { this._labels = new CommandLabel.CommandInfo[1] { new CommandLabel.CommandInfo() { Text = "鶏小屋", Icon = sprite2, IsHold = true, TargetSpriteInfo = icon.ActionSpriteInfo, Transform = transform, Condition = (Func <PlayerActor, bool>)(x => this._farmKind == FarmPoint.FarmKind.ChickenCoop), Event = (Action)(() => { PlayerActor playerActor = !Singleton <Manager.Map> .IsInstance() ? (PlayerActor)null : Singleton <Manager.Map> .Instance.Player; if (!Object.op_Inequality((Object)playerActor, (Object)null)) { return; } playerActor.CurrentFarmPoint = this; playerActor.PlayerController.ChangeState("ChickenCoopMenu"); }) } } } ; else if (this._farmKind != FarmPoint.FarmKind.Well) { ; } }