protected void OpenInventory(int cnt, List <StuffItem> itemList) { MapUIContainer.ReserveSystemMenuMode(SystemMenuUI.MenuMode.InventoryEnter); SystemMenuUI systemUI = MapUIContainer.SystemMenuUI; InventoryUIController inventoryUI = systemUI.InventoryEnterUI; inventoryUI.isConfirm = true; inventoryUI.CountViewerVisible(true); inventoryUI.itemList = (Func <List <StuffItem> >)(() => itemList); inventoryUI.SetItemFilter(InventoryBase.ToFilter(this.GetArgToSplitLastTable(cnt))); inventoryUI.OnSubmit = (Action <StuffItem>)(item => { this.Item = item; InventoryUIController inventoryUiController = inventoryUI; if (inventoryUiController == null) { return; } inventoryUiController.OnClose(); }); inventoryUI.OnClose = (Action)(() => { inventoryUI.OnSubmit = (Action <StuffItem>)null; inventoryUI.IsActiveControl = false; systemUI.IsActiveControl = false; Singleton <Input> .Instance.FocusLevel = 0; Singleton <Input> .Instance.ReserveState(Input.ValidType.UI); this.isClose = true; inventoryUI.OnClose = (Action)null; }); MapUIContainer.SetActiveSystemMenuUI(true); }