// Use this for initialization void Start() { mm = GameObject.Find("Managers").GetComponent <MapManger>(); tunnelenabled = false; velocitySlowed = false; tb = GetComponent <TimeBehaviour>(); }
void Start() { //actualStage = BossStage.ENTERING; mm = GameObject.Find("Managers").GetComponent <MapManger>(); lerpTime = 0.0f; fbs = GetComponentInChildren <FirstBossStage>(); sbs = GetComponentInChildren <SecondBossStage>(); initialPos = transform.position; }
void Start() { startUI = transform.Find("start_ui").gameObject; shopUI = transform.Find("shop_ui").gameObject; gameUI = transform.Find("game_ui").gameObject; shopUI.SetActive(false); gameUI.SetActive(false); player = GameObject.FindGameObjectWithTag("Player").GetComponent <player>(); map = GameObject.Find("MapManger").GetComponent <MapManger>(); gem = gameUI.transform.Find("gem").GetComponentInChildren <Text>(); scoreText = gameUI.transform.Find("score").GetComponent <Text>(); startUI.transform.Find("gem").GetComponentInChildren <Text>().text = PlayerPrefs.GetInt("gem", 0) + "/100"; startUI.transform.Find("scoreText").transform.Find("score").GetComponentInChildren <Text>().text = PlayerPrefs.GetInt("score", 0) + ""; }
//subSquadUnitDelayTime // Use this for initialization void Start() { done = false; startSpawning = false; squadronIndex = 0; spawnToTransform = new Dictionary <SpawnPoint, Transform>(); spawnToTransform.Add(SpawnPoint.TOPRIGHT, spawns[0]); spawnToTransform.Add(SpawnPoint.RIGHTUP, spawns[1]); spawnToTransform.Add(SpawnPoint.RIGHT, spawns[2]); spawnToTransform.Add(SpawnPoint.RIGHTDOWN, spawns[3]); spawnToTransform.Add(SpawnPoint.BOTTOMRIGHT, spawns[4]); spawnToTransform.Add(SpawnPoint.BOTTOM, spawns[5]); spawnToTransform.Add(SpawnPoint.BOTTOMLEFT, spawns[6]); spawnToTransform.Add(SpawnPoint.LEFTDOWN, spawns[7]); spawnToTransform.Add(SpawnPoint.LEFT, spawns[8]); spawnToTransform.Add(SpawnPoint.LEFTUP, spawns[9]); spawnToTransform.Add(SpawnPoint.TOPLEFT, spawns[10]); spawnToTransform.Add(SpawnPoint.TOP, spawns[11]); mm = GetComponentInParent <MapManger>(); //SpawnNext(); waitForDelay = false; }
void Start() { map = GameObject.Find("MapManger").GetComponent <MapManger>(); PlayerPrefs.GetInt("gem", 0); //PlayerPrefs.GetInt("score", 0); }
// Use this for initialization void Start() { mm = GameObject.Find("Managers").GetComponent <MapManger>(); count = false; }
// Use this for initialization void Start() { mm = GameObject.Find("Managers").GetComponent <MapManger>(); cs = GameObject.FindGameObjectWithTag("UI_InGame").GetComponent <ChangeScene>(); ams = GameObject.Find("AudioManager").GetComponent <AudioManagerScript>(); }
void Awake() { _instance = this; gameManger = this.GetComponent <GameManger>(); CreatMap(); }