private void ExecuteHandler(ClientSession session) { ClientSession client = ServerManager.Instance.Sessions.FirstOrDefault(s => s.Character?.Miniland == session.Character.MapInstance); MinilandObject mlobj = client?.Character.MinilandObjects.Find(s => s.ItemInstance.ItemVNum == MinigameVNum); if (mlobj != null) { const bool full = false; byte game = (byte)(mlobj.ItemInstance.Item.EquipmentSlot); switch (Type) { //play case 1: if (mlobj.ItemInstance.DurabilityPoint <= 0) { session.SendPacket(UserInterfaceHelper.GenerateMsg( Language.Instance.GetMessageFromKey("NOT_ENOUGH_DURABILITY_POINT"), 0)); return; } if (session.Character.MinilandPoint <= 0) { session.SendPacket( $"qna #mg^1^7^3125^1^1 {Language.Instance.GetMessageFromKey("NOT_ENOUGH_MINILAND_POINT")}"); } session.Character.MapInstance.Broadcast( UserInterfaceHelper.GenerateGuri(2, 1, session.Character.CharacterId)); session.Character.CurrentMinigame = (short)(game == 0 ? 5102 : game == 1 ? 5103 : game == 2 ? 5105 : game == 3 ? 5104 : game == 4 ? 5113 : 5112); session.Character.MinigameLog = new MinigameLogDTO { CharacterId = session.Character.CharacterId, StartTime = DateTime.UtcNow.Ticks, Minigame = game }; session.SendPacket($"mlo_st {game}"); break; //stop case 2: session.Character.CurrentMinigame = 0; session.Character.MapInstance.Broadcast( UserInterfaceHelper.GenerateGuri(6, 1, session.Character.CharacterId)); break; case 3: session.Character.CurrentMinigame = 0; session.Character.MapInstance.Broadcast( UserInterfaceHelper.GenerateGuri(6, 1, session.Character.CharacterId)); if (Point.HasValue && session.Character.MinigameLog != null) { session.Character.MinigameLog.EndTime = DateTime.UtcNow.Ticks; session.Character.MinigameLog.Score = Point.Value; int level = -1; for (short i = 0; i < SharedMinilandMethods.GetMinilandMaxPoint(game).Length; i++) { if (Point.Value > SharedMinilandMethods.GetMinilandMaxPoint(game)[i]) { level = i; } else { break; } } session.SendPacket(level != -1 ? $"mlo_lv {level}" : $"mg 3 {game} {MinigameVNum} 0 0"); } break; // select gift case 4: if (session.Character.MinilandPoint >= 100 && session.Character.MinigameLog != null && Point.HasValue && Point.Value > 0 && SharedMinilandMethods.GetMinilandMaxPoint(game)[Point.Value - 1] < session.Character.MinigameLog.Score) { MinigameLogDTO dto = session.Character.MinigameLog; DAOFactory.MinigameLogDAO.InsertOrUpdate(ref dto); session.Character.MinigameLog = null; Gift obj = SharedMinilandMethods.GetMinilandGift(MinigameVNum, Point.Value); if (obj != null) { session.SendPacket($"mlo_rw {obj.VNum} {obj.Amount}"); session.SendPacket(session.Character.GenerateMinilandPoint()); List <ItemInstance> inv = session.Character.Inventory.AddNewToInventory(obj.VNum, obj.Amount); session.Character.MinilandPoint -= 100; if (inv.Count == 0) { session.Character.SendGift(session.Character.CharacterId, obj.VNum, obj.Amount, 0, 0, false); } if (client != session) { switch (Point.Value) { case 0: mlobj.Level1BoxAmount++; break; case 1: mlobj.Level2BoxAmount++; break; case 2: mlobj.Level3BoxAmount++; break; case 3: mlobj.Level4BoxAmount++; break; case 4: mlobj.Level5BoxAmount++; break; } } } } break; case 5: session.SendPacket(session.Character.GenerateMloMg(mlobj, MinigameVNum)); break; //refill case 6: if (!Point.HasValue || Point.Value < 0) { return; } if (session.Character.Gold > Point) { session.Character.Gold -= Point.Value; session.SendPacket(session.Character.GenerateGold()); mlobj.ItemInstance.DurabilityPoint += Point.Value / 100; session.SendPacket(UserInterfaceHelper.GenerateInfo( string.Format(Language.Instance.GetMessageFromKey("REFILL_MINIGAME"), Point.Value / 100))); session.SendPacket(session.Character.GenerateMloMg(mlobj, MinigameVNum)); } break; //gift case 7: session.SendPacket( $"mlo_pmg {MinigameVNum} {session.Character.MinilandPoint} {(mlobj.ItemInstance.DurabilityPoint < 1000 ? 1 : 0)} {(full ? 1 : 0)} {(mlobj.Level1BoxAmount > 0 ? $"392 {mlobj.Level1BoxAmount}" : "0 0")} {(mlobj.Level2BoxAmount > 0 ? $"393 {mlobj.Level2BoxAmount}" : "0 0")} {(mlobj.Level3BoxAmount > 0 ? $"394 {mlobj.Level3BoxAmount}" : "0 0")} {(mlobj.Level4BoxAmount > 0 ? $"395 {mlobj.Level4BoxAmount}" : "0 0")} {(mlobj.Level5BoxAmount > 0 ? $"396 {mlobj.Level5BoxAmount}" : "0 0")} 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"); break; //get gift case 8: if (!Point.HasValue) { return; } int amount = 0; switch (Point.Value) { case 0: amount = mlobj.Level1BoxAmount; break; case 1: amount = mlobj.Level2BoxAmount; break; case 2: amount = mlobj.Level3BoxAmount; break; case 3: amount = mlobj.Level4BoxAmount; break; case 4: amount = mlobj.Level5BoxAmount; break; } List <Gift> gifts = new List <Gift>(); for (int i = 0; i < amount; i++) { Gift gift = SharedMinilandMethods.GetMinilandGift(MinigameVNum, Point.Value); if (gift != null) { if (gifts.Any(o => o.VNum == gift.VNum)) { gifts.First(o => o.Amount == gift.Amount).Amount += gift.Amount; } else { gifts.Add(gift); } } } string str = string.Empty; for (int i = 0; i < 9; i++) { if (gifts.Count > i) { short itemVNum = gifts[i].VNum; byte itemAmount = gifts[i].Amount; List <ItemInstance> inv = session.Character.Inventory.AddNewToInventory(itemVNum, itemAmount); if (inv.Count > 0) { session.SendPacket(session.Character.GenerateSay( $"{Language.Instance.GetMessageFromKey("ITEM_ACQUIRED")}: {ServerManager.GetItem(itemVNum).Name} x {itemAmount}", 12)); } else { session.Character.SendGift(session.Character.CharacterId, itemVNum, itemAmount, 0, 0, false); } str += $" {itemVNum} {itemAmount}"; } else { str += " 0 0"; } } session.SendPacket( $"mlo_pmg {MinigameVNum} {session.Character.MinilandPoint} {(mlobj.ItemInstance.DurabilityPoint < 1000 ? 1 : 0)} {(full ? 1 : 0)} {(mlobj.Level1BoxAmount > 0 ? $"392 {mlobj.Level1BoxAmount}" : "0 0")} {(mlobj.Level2BoxAmount > 0 ? $"393 {mlobj.Level2BoxAmount}" : "0 0")} {(mlobj.Level3BoxAmount > 0 ? $"394 {mlobj.Level3BoxAmount}" : "0 0")} {(mlobj.Level4BoxAmount > 0 ? $"395 {mlobj.Level4BoxAmount}" : "0 0")} {(mlobj.Level5BoxAmount > 0 ? $"396 {mlobj.Level5BoxAmount}" : "0 0")}{str}"); break; //coupon case 9: List <ItemInstance> items = session.Character.Inventory .Where(s => s.ItemVNum == 1269 || s.ItemVNum == 1271).OrderBy(s => s.Slot).ToList(); if (items.Count > 0) { short itemVNum = items[0].ItemVNum; session.Character.Inventory.RemoveItemAmount(itemVNum); int point = itemVNum == 1269 ? 300 : 500; mlobj.ItemInstance.DurabilityPoint += point; session.SendPacket(UserInterfaceHelper.GenerateInfo( string.Format(Language.Instance.GetMessageFromKey("REFILL_MINIGAME"), point))); session.SendPacket(session.Character.GenerateMloMg(mlobj, MinigameVNum)); } break; } } }
private void ExecuteHandler(ClientSession session) { ClientSession client = ServerManager.Instance.Sessions.FirstOrDefault(s => s.Character?.Miniland == session.Character.MapInstance); ItemInstance minilandObjectItem = client?.Character.Inventory.LoadBySlotAndType <ItemInstance>(Slot, InventoryType.Miniland); if (minilandObjectItem != null) { MinilandObject minilandObject = client.Character.MinilandObjects.Find(s => s.ItemInstanceId == minilandObjectItem.Id); if (minilandObject != null) { if (!minilandObjectItem.Item.IsMinilandObject) { byte game = (byte)(minilandObject.ItemInstance.Item.EquipmentSlot == 0 ? 4 + (minilandObject.ItemInstance.ItemVNum % 10) : (int)minilandObject.ItemInstance.Item.EquipmentSlot / 3); const bool full = false; session.SendPacket( $"mlo_info {(client == session ? 1 : 0)} {minilandObjectItem.ItemVNum} {Slot} {session.Character.MinilandPoint} {(minilandObjectItem.DurabilityPoint < 1000 ? 1 : 0)} {(full ? 1 : 0)} 0 {SharedMinilandMethods.GetMinilandMaxPoint(game)[0]} {SharedMinilandMethods.GetMinilandMaxPoint(game)[0] + 1} {SharedMinilandMethods.GetMinilandMaxPoint(game)[1]} {SharedMinilandMethods.GetMinilandMaxPoint(game)[1] + 1} {SharedMinilandMethods.GetMinilandMaxPoint(game)[2]} {SharedMinilandMethods.GetMinilandMaxPoint(game)[2] + 2} {SharedMinilandMethods.GetMinilandMaxPoint(game)[3]} {SharedMinilandMethods.GetMinilandMaxPoint(game)[3] + 1} {SharedMinilandMethods.GetMinilandMaxPoint(game)[4]} {SharedMinilandMethods.GetMinilandMaxPoint(game)[4] + 1} {SharedMinilandMethods.GetMinilandMaxPoint(game)[5]}"); } else { session.SendPacket(session.Character.GenerateStashAll()); } } } }