// Use this for initialization
 void Start()
 {
     mm             = GameObject.Find("Managers").GetComponent <MapManger>();
     tunnelenabled  = false;
     velocitySlowed = false;
     tb             = GetComponent <TimeBehaviour>();
 }
Beispiel #2
0
 void Start()
 {
     //actualStage =   BossStage.ENTERING;
     mm         = GameObject.Find("Managers").GetComponent <MapManger>();
     lerpTime   = 0.0f;
     fbs        = GetComponentInChildren <FirstBossStage>();
     sbs        = GetComponentInChildren <SecondBossStage>();
     initialPos = transform.position;
 }
Beispiel #3
0
    void Start()
    {
        startUI = transform.Find("start_ui").gameObject;
        shopUI  = transform.Find("shop_ui").gameObject;
        gameUI  = transform.Find("game_ui").gameObject;
        shopUI.SetActive(false);
        gameUI.SetActive(false);

        player    = GameObject.FindGameObjectWithTag("Player").GetComponent <player>();
        map       = GameObject.Find("MapManger").GetComponent <MapManger>();
        gem       = gameUI.transform.Find("gem").GetComponentInChildren <Text>();
        scoreText = gameUI.transform.Find("score").GetComponent <Text>();

        startUI.transform.Find("gem").GetComponentInChildren <Text>().text = PlayerPrefs.GetInt("gem", 0) + "/100";
        startUI.transform.Find("scoreText").transform.Find("score").GetComponentInChildren <Text>().text = PlayerPrefs.GetInt("score", 0) + "";
    }
Beispiel #4
0
 //subSquadUnitDelayTime
 // Use this for initialization
 void Start()
 {
     done             = false;
     startSpawning    = false;
     squadronIndex    = 0;
     spawnToTransform = new Dictionary <SpawnPoint, Transform>();
     spawnToTransform.Add(SpawnPoint.TOPRIGHT, spawns[0]);
     spawnToTransform.Add(SpawnPoint.RIGHTUP, spawns[1]);
     spawnToTransform.Add(SpawnPoint.RIGHT, spawns[2]);
     spawnToTransform.Add(SpawnPoint.RIGHTDOWN, spawns[3]);
     spawnToTransform.Add(SpawnPoint.BOTTOMRIGHT, spawns[4]);
     spawnToTransform.Add(SpawnPoint.BOTTOM, spawns[5]);
     spawnToTransform.Add(SpawnPoint.BOTTOMLEFT, spawns[6]);
     spawnToTransform.Add(SpawnPoint.LEFTDOWN, spawns[7]);
     spawnToTransform.Add(SpawnPoint.LEFT, spawns[8]);
     spawnToTransform.Add(SpawnPoint.LEFTUP, spawns[9]);
     spawnToTransform.Add(SpawnPoint.TOPLEFT, spawns[10]);
     spawnToTransform.Add(SpawnPoint.TOP, spawns[11]);
     mm = GetComponentInParent <MapManger>();
     //SpawnNext();
     waitForDelay = false;
 }
Beispiel #5
0
 void Start()
 {
     map = GameObject.Find("MapManger").GetComponent <MapManger>();
     PlayerPrefs.GetInt("gem", 0);
     //PlayerPrefs.GetInt("score", 0);
 }
 // Use this for initialization
 void Start()
 {
     mm    = GameObject.Find("Managers").GetComponent <MapManger>();
     count = false;
 }
Beispiel #7
0
 // Use this for initialization
 void Start()
 {
     mm  = GameObject.Find("Managers").GetComponent <MapManger>();
     cs  = GameObject.FindGameObjectWithTag("UI_InGame").GetComponent <ChangeScene>();
     ams = GameObject.Find("AudioManager").GetComponent <AudioManagerScript>();
 }
Beispiel #8
0
 void Awake()
 {
     _instance  = this;
     gameManger = this.GetComponent <GameManger>();
     CreatMap();
 }