private void MoveCamera(float yTranslation) { if (_mapCamera != null) { var movePosition = new Vector2(_mapCamera.transform.localPosition.x, yTranslation); _mapCamera.SetPosition(movePosition); } }
private void SetCameraToCharacter() { MapCamera mapCamera = FindObjectOfType <MapCamera> (); if (mapCamera != null) { mapCamera.SetPosition(WaypointsMover.transform.position); } }