public void SetManager(Transform init) { _manager = init.root.GetComponentInChildren <MP01FSMManager>(); attack = _manager.GetComponentInChildren <MP01ATTACK>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerBehaviour>(); pos = attack.playerTrans; //GetComponent<Rigidbody>().AddForce(transform.forward * speed); //GetComponent<Rigidbody>().AddForce(pos * speed); }
private void Awake() { _manager = GetComponent <MP01FSMManager>(); }
private void Awake() { _manager = transform.root.GetComponent <MP01FSMManager>(); //_attackCp = _manager.GetComponent<MP01ATTACK>(); }