Ejemplo n.º 1
0
 public static unsafe void GetUniform(this ArbGpuShaderInt64 thisApi, [Flow(FlowDirection.In)] uint program, [Flow(FlowDirection.In)] int location, [Count(Computed = "program, location"), Flow(FlowDirection.Out)] Span <ulong> @params)
 {
     // SpanOverloader
     thisApi.GetUniform(program, location, out @params.GetPinnableReference());
 }
Ejemplo n.º 2
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 public static unsafe void Uniform1(this ArbGpuShaderInt64 thisApi, [Flow(FlowDirection.In)] int location, [Flow(FlowDirection.In)] uint count, [Count(Parameter = "count"), Flow(FlowDirection.In)] ReadOnlySpan <ulong> value)
 {
     // SpanOverloader
     thisApi.Uniform1(location, count, in value.GetPinnableReference());
 }
Ejemplo n.º 3
0
 public static unsafe void GetnUniform(this ArbGpuShaderInt64 thisApi, [Flow(FlowDirection.In)] uint program, [Flow(FlowDirection.In)] int location, [Flow(FlowDirection.In)] uint bufSize, [Count(Parameter = "bufSize"), Flow(FlowDirection.Out)] Span <long> @params)
 {
     // SpanOverloader
     thisApi.GetnUniform(program, location, bufSize, out @params.GetPinnableReference());
 }