protected override float GetControlWidth() { if (accessor.value.IsUnityNull()) { return(LudiqGUI.GetFuzzyObjectFieldWidth(value, UnityObjectFieldVisualType.Target)); } else { return(LudiqGUI.GetFuzzyObjectFieldWidth(value, UnityObjectFieldVisualType.NameAndTarget)); } }
private float GetObjectFieldWidth() { return(LudiqGUI.GetFuzzyObjectFieldWidth(value, visualType)); }