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Builder Defender game

Simple Tower defense game with resource management. Made using Unity.

What I've learned

  • Heavy use of scriptable objects and inheritance for different resources and materials
  • Handling multi-scene transitions and persistance between these
  • Focus on abstracting away as much as possible to reduce coupling
  • Use of Render Texture to create simple minimap
  • Simple Building shader and use of translusency for building placements
  • Created tooltip-system for giving additional info
  • System for automatically populating UI based in # of scriptable objects in folder

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