protected override float GetControlWidth()
 {
     if (accessor.value.IsUnityNull())
     {
         return(LudiqGUI.GetFuzzyObjectFieldWidth(value, UnityObjectFieldVisualType.Target));
     }
     else
     {
         return(LudiqGUI.GetFuzzyObjectFieldWidth(value, UnityObjectFieldVisualType.NameAndTarget));
     }
 }
 private float GetObjectFieldWidth()
 {
     return(LudiqGUI.GetFuzzyObjectFieldWidth(value, visualType));
 }