private void OnPlayerReadyStateChanged(LobbyPlayerViewTest playerView) { Debug.LogFormat("OnPlayerReadyStateChanged: {0}", playerView); LobbyController.OnLobbyPlayerDataChanged(GetPlayerData(playerView)); }
private void OnPlayerReadyStateChanged(LobbyPlayerViewTest playerView) { Debug.LogFormat("OnPlayerReadyStateChanged: {0}", playerView); LobbyController.OnLobbyPlayerDataChanged(GetPlayerData(playerView)); }