Ejemplo n.º 1
0
    private void Update()
    {
                #if UNITY_EDITOR
        /* When testing in the editor, you can use the keyboard to control the lives manager:
         * C - Consume life
         * G - Give one
         * F - Fill lives
         * A - Add one slot (increase max)
         * Z - Add one slot and fill
         * I - Give infinite lives
         */

        if (Input.GetKeyUp(KeyCode.C))
        {
            OnButtonConsumePressed();
        }

        if (Input.GetKeyUp(KeyCode.G))
        {
            OnButtonGiveOnePressed();
        }

        if (Input.GetKeyUp(KeyCode.F))
        {
            OnButtonFillPressed();
        }

        if (Input.GetKeyUp(KeyCode.A))
        {
            OnButtonIncreaseMaxPressed();
        }

        if (Input.GetKeyUp(KeyCode.Z))
        {
            LivesManager.AddLifeSlots(1, true);
        }

        if (Input.GetKeyUp(KeyCode.I))
        {
            OnButtonInfinitePressed();
        }
                #endif
    }